Part 2 of FRV Airsoft's dark Rising series
During the fierce battles of the first stage of the Dark Rising campaign GDF troops where scattered throughout Beeston. These small teams found themselves cut off, surrounded and with their supply of ammunition steadily being depleted. A helicopter carrying it’s 2 man crew and 3 GDF commandos was dispatched with the task of giving cover to some of the teams while a reaction force could be mustered to move out, locate and assist in the safe withdrawal of these troops to the Green Zone. The commanders intention once this was completed was to mount a massive Urban Assault into the area to tactical cleanse the area of enemy forces. 
Unfortunatley while on this mission of support, callsign Icarus was brought down by a surface to air Predator missile. 
 
Last reports state that all 5 members of the flight were alive, but surrounded. A second helicopter has been dispatched to locate the crash site and report back it’s findings so that a rescue plan can be put into action. 
The morning brief at FRV Airsoft's Dark Rising event
Preparing for the run across open ground
A member of team D.A.R.K fires from the cover of a car
Team D.A.R.K advance along one of th streets at Dark Rising
Medic Rules 
• Weapon hits don’t count. 
• A hit anywhere on the body counts. 
• Friendly fire counts as a kill. 
• Grenades etc have a kill radius of 3 metres. 
 
• When hit tie a piece of white material to the end of your weapon or hold it in the air while you move to your regen point- all players will be given a piece of white material at sign in 
 
• When in the regen point there will be a clock split into coloured segments to show which team can regen. Green = GDF, Black = D.A.R.K . This should stagger the regen times to keep the game moving at a steady pace. Players will be out for no longer than 10 minutes. So plenty of time to reload. 
 
 
Map of the gaming area
Some points to remember 
• REMEMBER your ID – Driving licence or Passport. 
• Due to recent events, vechiles and players entering Ballykinler may be stopped and searched. 
 
• Keep your kit covered when entering and leaving the base. 
 
• Be respectful to all personnel you encounter onsite, as they can influence whether or not we get back for another event. 
 
• Timings – arrive on site from 08:15 aiming to have everyone kitted up, chrono’d and briefed to be starting between 09:30 & 10:00 with the day finishing around 17:00. 
 
• The game is not planned to break for lunch, it is up to players to break when they feel the need to. 
 
• Use the bins provided, please keep the area tidy as this will both keep us on the right side of the range staff and make the cleanup process quicker at the end of the day. 
 
• Full face masks are recommended as there will be close quarter fighting especially in the buildings. 
 
• Ear protection will be issued at sign in. It is recommended this is worn as the streets in the village channel the noise of pyro’s and can make them seem louder especially in buildings. 
 
• Channel 8 on the PMR radio is a marshal channel if you need them in the case of fire or injury.